![]() Be AWARE when using light on the model when using the first skin otherwise the model will start looking weird. The skin in the 1B model is to resemble the look from Jump Force. ![]() The skin in the 1A model is the default skin but the second skin is without the bump to give it a more anime type of color. No Deku_complex_2 is not invisible, the rest of the bodygroup is off, just drag either the complex model (or simple) onto it and drag the zero slider on the Procedural tab to full. To blink just move either Right Upper Eyelid or Left Upper Eyelid bone directly down using the Global Move Mode To move the Eye use the Global Rotate Mode on EYE_L or EYE_R to move them. Use the Lower Jaw bone in Global Rotate mode to open the mouth or use the Shout flex. A few of the flexes are in the Face category but the rest are in the Unknown. This is because the complex model are all separated and I just put them together but the simple one is all mended together. I RECOMMEND using the simple model at first if you are just making an art or video but if you're looking for a specific look or damage look then use the complex model but keep in mind that the light refract a bit off on the complex model than the simple. ![]() Support rig_biped_valve_3spine (so you can pose it easier) link: 58 Bodygroups for Complex model (model 1a or 1b + model 2) 14 Bodygroup for Simple model Izuku Midoriya a.k.a Deku a.k.a a pain in the neck to get this perfect, from Jump Force is finally done.(sorry it took so long)
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